Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Chain GangCD: 150s
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal
spirit damage.
The chain breaks if you lose line of sight for a short while.
Rising RamCD: 30s
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.
BashdownCD: 35s
Slam your bat into the ground,
pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals
spirit damage and applies
knockup.
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.