Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again.
The two doors must be placed within the doorway distance of each other.
Luggage CartCD: 30s
Send out a luggage Cart that deals
spirit damage and
pulls enemy heroes along its path.
Can be alt cast with to target friendly heroes instead.
Call BellCD: 18s
Throw out a call bell that deals
spirit damage on impact. After a short delay it explodes, dealing additional
spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Can be shot to detonate early.
Hotel GuestCD: 120s
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in
spirit damage. Failure to check-out on time costs additional
spirit damage.
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.
While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.