Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Fade BoltCD: 16/14/12/10sMana: 110/125/140/155
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.
Arcane Supremacy
Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.
Stolen Spell
Spells acquired with Spell Steal will replace this slot.
Stolen Spell
Spells acquired with Spell Steal will replace this slot.
Spell StealCD: 16/10/4sMana: 25
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Telekinesis Land
Chooses the location the target will land when Telekinesis finishes.
Curiosity
Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus.
If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last 3 seconds, he gains 1 Curiosity permanently.
Telekinesis Land
Chooses the location you will land when Telekinesis finishes.
Fun Stat: Rubick's Most Popular Winning Items
What items Rubick players buy most often when they win, across all roles.