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Notes de patch League of Legends www.leagueoflegends.com · Riot Games · normalisé 12 nov. 2026 · source officielle
26.22 · League of Legends Patch 26.22 Notes 3 nov. 2026 · Summoner's Rift · structured text · notes officielles
Aurelion Sol : E - Singularity: Total Magic Damage: 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s héros source Corki : R - Missile Barrage: Damage: 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD); R - Missile Barrage: Big One Damage: 180 / 340 / 500 (+170% bonus AD) → 200 / 380 / 560 (+180% bonus AD) héros source Kayle : Q - Radiant Blast: Cooldown: 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s; R - Divine Judgment: Cooldown: 160 / 120 / 80s → 140 / 110 / 80s héros source Locke : Q - Ritual Nails: Stack Bonus Damage: 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43; Q - Ritual Nails: Maximum Stack Damage: 75.6 / 109.2 / 142.8 / 176.4 / 210 → 63 / 92.4 / 121.8 / 151.2 / 180.6; W - Soul Ignition: Duration: 6s → 5s héros source Maokai : Q - Bramble Smash: Damage: 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP) héros source Mel : Health: 640 + 99/Level → 590 + 107/Level; Mana: 480 + 28/Level → 455 + 38/Level; AR: +5.2/Level → +5.4/Level; AD: 54 + 3.3/Level → 52 + 3.3/Level; AS: 2.5%/Level → 2.75%/Level; Passive - Searing Brilliance: Bonus Damage Per Bolt: 8 - 30 (+4% AP) → 4 - 30 (+4% AP); Passive - Searing Brilliance: First Stack Damage Against Minions: 50% Less → 45% Less; Q - Radiant Volley: First Hit Damage: 60 / 85 / 110 / 135 / 160 (+55% AP) → 60 (+25% AP); Q - Radiant Volley: Multi-Hit Damage: 5 / 7 / 9 / 11 / 13 (+5% AP) → 5 / 10 / 15 / 20 / 25 (+8% AP); Q - Radiant Volley: Total Damage: 85 - 277 (+80 - 100% AP) → 85 - 285 (+65 - 97% AP); Q - Radiant Volley: Mana Cost: 70 / 75 / 80 / 85 / 90 → 60 / 65 / 70 / 75 / 80; Q - Radiant Volley: Missile Speed: 3800 → 3200 (takes .047s longer to travel to max range); E - Solar Snare: Root Duration: 1.5 seconds → [0.8 - 1.6] / [0.85 - 1.75] / [0.9 - 1.9] / [0.95 - 2.05] / [1.0 - 2.2] seconds, increasing with distance; E - Solar Snare: Slow Amount: 30% → 20 / 25 / 30 / 35 / 40%; E - Solar Snare: Mana Cost: 50 / 60 / 70 / 80 / 90 → 40 / 50 / 60 / 70 / 80; R - Golden Eclipse: Cooldown: 120 / 100 / 80 seconds → 120 / 90 / 60 seconds héros source Naafiri : Q - Darkin Daggers: Heal: 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD); W - The Call of the Pack: Bonus Attack Damage: 20% → 22% héros source Rumble : R - The Equalizer: Damage per Second: 120 / 200 / 280 (+35% AP) → (+40% AP); R - The Equalizer: Maximum Damage Ability Power Ratio: 175% AP → 200% AP héros source Shen : Q - Twilight Assault: Monster Damage Modifier: 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200 héros source Smolder : W - ACHOOO!: Explosion Damage: 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP) héros source Thresh : Attack Damage: 56 → 54; R - The Box: Damage: 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP) héros source Viktor : Health Growth: 100/Level → 105/Level; R - Arcane Storm: Conjure Damage: 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP) héros source Yasuo : Q - Steel Tempest: Damage: 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD) héros source Zaahen : Q - The Darkin Glaive: Cooldown: 10 / 9 / 8 / 7 / 6s → 8 / 7.5 / 7 / 6.5 / 6s héros source Doran's Bow : Attack Damage: 8 → 7 objet source Overlord's Bloodmail : Attack Damage: 30 → 40; Retribution: +0 - 12% total AD, based on % Missing Health → +0 - 10% total AD, based on % Missing Health objet source 26.22 · League of Legends Patch 26.22 Notes — ARAM: Mayhem 3 nov. 2026 · ARAM: Mayhem · structured text · notes officielles
Hecarim : Ability Haste: 10 → 0 héros source Armored Impact : Damage: 50 - 125 + 250% bonus Armor → 25 - 125 + 220% bonus Armor source BEES!!! : Base Damage Scaling: 75 - 200 + 150% bonus AD + 70% total AP → 75 - 140 + 150% bonus AD + 70% total AP; Hive Travel Time: .75s → 1.1s source Brass Blast : Cooldown: 75s → 50s; Minion Damage: removed source Crimson Cobalt : Mark VFX: Visible to all players → Visible only to the augment owner source One Hit Wonder (new): Effect: [Ability] gains increased damage based on your Ability Haste but no longer benefits from Ability Haste. source Ravenous Bind : Bonus Health Heal Ratio: .1 → .12; Base Heal: 50 - 200 → 75 - 300 source RISE! (new): Effect: Killing enemy champions with your Ultimate resets the cooldown, up to 3 times. source Squishy Slappy Grab : Shield per Pulled Target: 50 - 200 + 50% bonus Armor + 50% bonus Magic Resistance → 100 - 300 + 70% bonus Armor + 70% bonus Magic Resistance source Soul Eater : Health Gain per Stack: 20 → 30 source Stay Resolute : Armor and Magic Resistance per Ability Hit: Level 1 / 7 / 11 - 1 / 2 / 3 → Level 1 / 11 - 2 / 3 source Take 'Em Down Down Down : Five-Hit Proc Damage: (15 + 5% bonus Attack Speed + 0.15% total Ability Haste)% Missing Health → 17% Missing Health source Titan’s Resolve : Stacks of Juggernauting required for each Juggernauting level: 10 → 7 source Weapon of Destiny : Flat Armor Penetration Scalar: 35 → 20; Flat Magic Penetration Scalar: 25 → 15; Percent Armor Penetration Scalar: 0.25 → 0.15; Percent Magic Penetration Scalar: 0.15 → 0.09; Butcher's Bridge and Koeshin's Crossing: Unavailable → Enabled source Systems : Butcher's Bridge and Koeshin's Crossing: Unavailable → Enabled source 26.22 · League of Legends Patch 26.22 Notes — Classic 3 nov. 2026 · Classic · structured text · notes officielles
Volibear (new): Added to Classic mode. héros source Swain (new): Added to Classic mode. héros source Elise (new): Added to Classic mode. héros source Aatrox : Cooldown: 225 → 225/200/175/150 (for real this time) héros source Amumu : Passive - Cursed Touch: Magic Resistance Shred: 15 / 25 / 35 → 15 / 20 / 25 (Levels 1 / 7 / 13); Q - Bandage Toss: Damage: 80 / 140 / 200 / 260 / 320 → 80 / 130 / 180 / 230 / 280; R - Curse of the Sad Mummy: Cooldown: 150 / 130 / 110s → 170 / 145 / 120s héros source Evelynn : Q - Hate Spike: Base Damage: 40 / 55 / 70 / 85 / 100 → 40 / 60 / 80 / 100 / 120 héros source Ezreal : W - Essence Flux: Ability Power Ratio: 60% → 80%; W - Essence Flux: Healing Effectiveness: 50% → 70%; E - Arcane Shift: Ability Power Ratio: 75% → 80% héros source Fiddlesticks : E - Dark Wind: Damage per Bounce: 65 / 85 / 105 / 125 / 145 + 45% AP → 50 / 75 / 100 / 125 / 150 + 45% AP héros source Gangplank : Base Health Regeneration: 5 → 7; Health per Level: 81 → 89; Passive - Grog-Soaked Blade: Maximum Stacks: 3 → 4; Q - Parrrley: Mana Cost: 50 / 55 / 60 / 65 / 70 → 40 / 45 / 50 / 55 / 60; R - Cannon Barrage: Cooldown: 120 / 115 / 110s → 120 / 110 / 100s héros source Janna : Passive - Tailwind: Global Bonus Movement Speed: 3% → 2% héros source Mordekaiser : R - Children of the Grave: Pet Bonus Attack Damage: 75% of the target’s Attack Damage → 75% of Mordekaiser’s Attack Damage; R - Children of the Grave: Bonus Damage to Inhibitors and the Nexus: 75% (This was true in 2013, too!) → 0% héros source Nami : Q - Aqua Prison: Damage: 75 / 130 / 185 / 240 / 295 + 65% AP → 90 / 145 / 200 / 255 / 310 + 100% AP; W - Ebb and Flow: Damage Reduction per Bounce: 30% → 15% (Healing reduction unchanged at 15%) héros source Olaf : W - Vicious Strikes: Bonus Attack Damage: 7 / 14 / 21 / 28 / 35 → 10 / 17 / 24 / 31 / 38; E - Reckless Swing: Cooldown: 9 / 8 / 7 / 6 / 5s → 8 / 7 / 6 / 5 / 4s héros source Rammus : Base Armor: 28.8 → 25; Attack Damage per Level: 3.5 → 2.75 héros source