“The Unbound” — Fenrir is a Norse Jungle in Smite 2.
“Fenrir, the wolf-son of Loki, defies death and the gods themselves. Foretold to bring Ragnarök, the end of all things, he was bound by trickery, yet Fenrir's hunger remained, growing more ravenous with each chain. Thrice he shattered his bonds, and on the third, Tyr paid the price, his hand sacrificed to secure the beast. Now unbound, Fenrir hunts his captors, driven not by hunger but vengeance, the first hunter among gods, eager to claim his dark, destined prize.” Fenrir, the wolf-son of Loki, defies death and the gods themselves. Foretold to bring Ragnarök, the end of all things, he was bound by trickery, yet Fenrir's hunger remained, growing more ravenous with each chain. Thrice he shattered his bonds, and on the third, Tyr paid the price, his hand sacrificed to secure the beast. Now unbound, Fenrir hunts his captors, driven not by hunger but vengeance, the first hunter among gods, eager to claim his dark, destined prize.
Source: Smite 2 Wiki (CC BY-SA 4.0)
Leap forward to deal Physical Damage. At 5 Runes, Stun all enemies in the area, then all Runes are consumed. Gain 3 Runes on successful hit if not at 5 Runes.
Gain increased Strength, Attack Speed, and Lifesteal. At 5 Runes, allied gods around you also gain increased Lifesteal. Does not consume Runes. Gain 3 Runes if not at 5 Runes.
Leap forward, Channel and grab onto an enemy, and deal Physical Damage repeatedly to all enemies in the area. At 5 Runes, the Strength scaling is increased, then all Runes are consumed. Gain 1 Rune per successful hit if not at 5 Runes.
Activate to become immense, gain Movement Speed, Physical Protection, and Magical Protection. Your next basic attack grabs an enemy god allowing you to Displace and carry them to any position. Gain 5 Runes. You are CC Immune for the duration.
Fenrir gains Runes on successful basic attacks or from activating abilities. If he has 5 Runes, activating each ability will be granted additional effects.
Mortals must rely on the wisdom of the Gods, but never forget they are fallible. They can be petty, churlish, and worst of all, wrong. What are the consequences for their mistakes? They should have slain the wolf-beast Fenrir, but they chose instead to bind him. Despite the warnings and prophecies he would tear Odin apart at Ragnarok and devour the earth and sky, they did not end Loki's son. Now, terror roams free. It is unknown how, but Fenrir is Unbound. Thrice they tried to bind him, each time convincing Fenrir that the chains were nothing more than a challenge for his strength, a test to see if he could shatter them. The first two God-forged fetters were easily broken beneath the beast’s terrible power, but the third was a ribbon, dwarf made, and Fenrir grew suspicious of the God’s intentions. As a show of faith, he demanded one of them place a hand in his mouth, and if the ribbon proved magical in nature, he would exact punishment. Brave, if foolish, Tyr put his fist in Fenrir’s maw as the ribbon was secured to the wolf’s leg. Fenrir strained and screamed, but could not break free, and in rage, he devoured Tyr’s hand. For a time, Fenrir was forgotten, the dire prophecy just a memory. But they were all warned and the Gods did nothing. Fenrir is hungry now, the first hunter, an alpha among sheep, but no flesh will satisfy his need. It is revenge he craves, and now he is Unbound.
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