“Weaver of Fate” — Neith is a Egyptian Carry in Smite 2.
“Neith, the ancient Huntress and Weaver of Destiny, born of the primordial waters and the first of the Egyptian pantheon. Hers is the hand that nurtured humankind, providing food, shelter, and guidance through life’s trials. Her followers are weavers, hunters, and healers, those who cherish the strength of community and the interconnected threads of fate. Now, as the gods clash and the fabric of existence frays, Neith picks up her bow and readies herself once more, determined to preserve the delicate weave she has guarded for eons, her arrows a testament to both protection and precision.” Neith, the ancient Huntress and Weaver of Destiny, born of the primordial waters and the first of the Egyptian pantheon. Hers is the hand that nurtured humankind, providing food, shelter, and guidance through life’s trials. Her followers are weavers, hunters, and healers, those who cherish the strength of community and the interconnected threads of fate. Now, as the gods clash and the fabric of existence frays, Neith picks up her bow and readies herself once more, determined to preserve the delicate weave she has guarded for eons, her arrows a testament to both protection and precision.
Source: Smite 2 Wiki (CC BY-SA 4.0)
Fire a projectile that deals Physical Damage and Roots enemies. Hitting a Weave detonates it.
Deal Magical Damage to enemies in the area. Heal yourself on successful hit or Heal a larger amount when hitting a god. Creates Weaves in the area.
Deal Magical Damage to enemies in front of you, then Leap backwards. Hitting a Weave with the initial damage detonates it.
Channel to begin charging an attack and lock on to an enemy god. Reactivate to fire a homing projectile at the selected god that deals Physical Damage and Stuns.
Your abilities can create Weaves or detonate them to deal additional Physical Damage and Root enemies in a larger area. Detonate Weaves to gain a stacking Attack Speed and Intelligence increase per Weave detonated.
When time began, there was only endless black waters. Yet, from water comes all life, and from this primordial force was born the first of Goddesses, Neith. As the waters continued to form the world and everything within it, Neith’s natural instinct to protect and nurture the people led her to champion the hunt. With meat she fed them and with hides she clothed them, but as the people she sought to protect grew old, or sick, or died on the battlefield, Neith’s compassion forced her to change her calling. With nimble fingers, the Goddess wove shrouds to shield the lost spirits of the dead on their journey to the underworld, leaving a loose thread she could trace as the ghosts ventured down the river. As time passed, more and more threads spread across the world, weaving an intricate pattern of fate that only Neith could see. Now, the war between Gods grows ever more fevered, and Neith can no longer sit idle. The threads of fate are fraying at the edges and she must once again pick up her bow and hunt, or watch the world return to the waters from whence it came.
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