Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Chain GangCD: 150s
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal
spirit damage.
The chain breaks if you lose line of sight for a short while.
Rising RamCD: 30s
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.
BashdownCD: 35s
Slam your bat into the ground,
pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals
spirit damage and applies
knockup.
Builds
Builds Coming Soon
We're collecting match data for Deadlock. Build recommendations for Billy will appear here once we have enough data to provide accurate win rates.
Data collection in progress
Base Stats
Max Move Speed7
Sprint Speed1.6
Crouch Speed4.75
Move Acceleration4
Light Melee Damage50
Heavy Melee Damage116
Max Health830
Weapon Power0
Reload Speed1
Weapon Power Scale1
Proc Build Up Rate Scale1
Stamina3
Base Health Regen2.5
Stamina Regen Per Second0.222222
Ability Resource Max0
Ability Resource Regen Per Second0
Crit Damage Received Scale1
Tech Duration1
Tech Range1
Lore
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.