Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Abilities
GrappleCD: 35s
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Ground StrikeCD: 21s
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Death SlamCD: 150s
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Pressto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
FlogCD: 26s
Strike enemies in front of you with your whip,
healing for a portion of the damage dealt.
Builds
Builds Coming Soon
We're collecting match data for Deadlock. Build recommendations for Lash will appear here once we have enough data to provide accurate win rates.