Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again. The two doors must be placed within the doorway distance of each other.
Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with to target friendly heroes instead.
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early.
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
We're collecting match data for Deadlock. Build recommendations for The Doorman will appear here once we have enough data to provide accurate win rates.
Data collection in progressHe's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.