Snipes the unsuspecting
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
We're collecting match data for Deadlock. Build recommendations for Vindicta will appear here once we have enough data to provide accurate win rates.
Data collection in progressA victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large). Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.