Our Deadlock Imbuements stats across MOBA Builds are based on a sample of 39K matches and 172K players analyzed over the past 30 days.
What you pick
When you buy one of the 9 imbue-capable items (like Echo Shard or Mystic Reverb), the game asks which of your 4 abilities to bind it to. The item's effect then powers up only that one ability for the rest of the match — so 9 × 4 = 36 possible single-ability bindings per hero.
Why it matters
Same item, different ability = totally different power. Echo Shard on a single-target ult is a finisher; on a poke ability it's a teamfight chaos button. Picking right can swing a fight; picking wrong is wasted souls.
How to use this page
Pick your hero, then look at Early / Mid / Late timing sections — pairings cluster by when the imbue was actually bought in winning games. Use ability tabs to focus on one of your hero's abilities.