Places a curse on an enemy, dealing damage over time. If the enemy unit doesn't move outside of the given range from the initial location, it will be stunned and frozen in place after 4 seconds.
Creates a vortex of icy energy that slows, deals damage, and increases magic damage done to enemies in its range.
Enhances Ancient Apparition's attack with increased range and a burst of magical damage and slow.
When Ancient Apparition deals Magic damage to an enemy with his abilities, it is slowed for a short duration. If the target is a Hero, its Strength is also reduced. Multiple instances of this effect stack and have independent durations.
Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage over time and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Releases the ice blast to explode at the tracer's current location. Can be cast while silenced.
We're collecting match data for Dota 2. Build recommendations for Ancient Apparition will appear here once we have enough data to provide accurate win rates.
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