In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Huskar does not have mana. Mana costs of items are converted into health costs.Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.
Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel
We're collecting match data for Dota 2. Build recommendations for Huskar will appear here once we have enough data to provide accurate win rates.
Data collection in progress