The Human Torch can switch to plasma state at any time, enhancing his mobility but continuously draining his stamina.
Launch forward a cluster of splitting fireballs.
Dash forward, then enter a state of accelerated ascent. This ability has 2 charges.
Launch a fireball to deal damage or create a Flame Field at the targeted area, dealing damage to enemies within.
Dive towards the ground, dealing damage to enemies. This will also detonate any Flame Fields hit and grant you Bonus Health.
When 2 or more Flame Fields exist, connect them to form a fire wall that deals one-off high damage to enemies that pass through the wall, or continuous burning damage if the wall exists in an enclosed area.
Explode with cosmic fire to deal damage to enemies within range and enter Supernova state. While in Supernova state, Blazing Blast will transform into Flame Tornado, and Plasma Body's charges are replenished.
The Human Torch alternates punching forward with both hands, with the power of the flames in his hands dispersing ahead.
Soar rapidly upwards.
The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team. This formidable force bolsters Human Torch, The Thing, and Mister Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health.
Key: X. Damage: Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second. Cooldown: Successfully interacted: 30s; fail to interact: 3s. Flight Speed: 15m/s. Launch Up Range: A cylindrical spell field with a radius of 8m and a height of 1m. Maximum Distance: 20m. Maximum Flight Duration: 8s. Mobility Abilities Disabling Range: A cylindrical spell field with a radius of 8m and a height of 8m. Slam Down Initial Horizontal Velocity: 15m/s