Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.
Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.
Dark Seer gains 1 Attack Speed from each point of Intelligence. When Dark Seer levels up, he restores a percentage of his max health and mana.
Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
We're collecting match data for Dota 2. Build recommendations for Dark Seer will appear here once we have enough data to provide accurate win rates.
Data collection in progress