Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.
Enables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.
We're collecting match data for Dota 2. Build recommendations for Ogre Magi will appear here once we have enough data to provide accurate win rates.
Data collection in progress