Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.
Ends Dazzle's sojourn in the Nothl Realm and returns his spirit to his body.
We're collecting match data for Dota 2. Build recommendations for Dazzle will appear here once we have enough data to provide accurate win rates.
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