Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.
Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The enemy is slowed as long as they are facing away from Axe.
After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.
Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor. Axe permanently drenches his blade every time he kills an enemy Hero with Culling Blade, gaining bonus armor for each stack.
Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.
We're collecting match data for Dota 2. Build recommendations for Axe will appear here once we have enough data to provide accurate win rates.
Data collection in progress