Vector Targeted. Puck launches a magic orb that travels along the path, damaging enemy units along the way. The orb deals an additional 3% of its impact damage every 0.5s in its area of effect, but if it exceeds the max cast range it will be destroyed. At any point, Puck may teleport to the orb's location using Ethereal Jaunt. Can be put on alt-cast to launch the Orb straight ahead.
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Teleports Puck to a flying Illusory Orb.
Whenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
We're collecting match data for Dota 2. Build recommendations for Puck will appear here once we have enough data to provide accurate win rates.
Data collection in progress