Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
Sniper increases his accuracy, giving him a chance to deal 20 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.
Passively increases Sniper's attack range by 160. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.
Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
We're collecting match data for Dota 2. Build recommendations for Sniper will appear here once we have enough data to provide accurate win rates.
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