Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds. Will detonate and deal damage if an enemy unit comes near it.
A vortex that pulls an enemy unit to Storm Spirit's location.
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Storm Spirit gains a charge of 0.2 mana regeneration per kill. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.
We're collecting match data for Dota 2. Build recommendations for Storm Spirit will appear here once we have enough data to provide accurate win rates.
Data collection in progress