Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.
CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.
Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
We're collecting match data for Dota 2. Build recommendations for Tiny will appear here once we have enough data to provide accurate win rates.
Data collection in progress