Deals damage every second and lowers the enemy's total attack damage and cast range.
Brain SapCD: 17/15/13/11sMana: 120/130/140/150
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
NightmareCD: 25/22/19/16sMana: 120/130/140/150
Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.
Can be put on alt-cast to have the target stand still.
Fiend's GripCD: 120/110/100sMana: 200/300/400
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
Nightmare End
Ends all ongoing Nightmares.
Ichor of Nyctasha
Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
Builds
Builds Coming Soon
We're collecting match data for Dota 2. Build recommendations for Bane will appear here once we have enough data to provide accurate win rates.