Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
BlinkCD: 10.5/9/7.5/6sMana: 65/60/55/50
Short distance teleportation that allows Anti-Mage to move in and out of combat.
CounterspellCD: 15/11/7/3sMana: 50
Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and reflects any targeted spells.
Persecutor
Attacks slow enemies based on how much mana they are missing. Min slow at 50% mana, up to max slow at 0% mana. No effect if enemy is above 50% mana.
Mana VoidCD: 100/85/70sMana: 100/150/200
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Builds
Builds Coming Soon
We're collecting match data for Dota 2. Build recommendations for Anti-Mage will appear here once we have enough data to provide accurate win rates.