Curses the target area, dealing damage and causing enemies to take damage over time and slowing their movement speed. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced.
Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence.
Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target.
Silencer takes less damage from and deals more damage to silenced targets. If an enemy Hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, steal an extra 1 Intelligence.
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Silencer takes less damage from and deals more damage to silenced targets.
We're collecting match data for Dota 2. Build recommendations for Silencer will appear here once we have enough data to provide accurate win rates.
Data collection in progress