CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Fowl PlayRecarga: 120s
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns.
DISPEL TYPE: Strong Dispel
UrnacondaRecarga: 50sMana: 115
Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.
Mass Serpent WardRecarga: 110/105/100sMana: 200/350/550
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.