Creates a cone of ethereal energy that strikes multiple enemy units.
HexCD: 24/20/16/12sMana: 130/150/170/190
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
ShacklesCD: 14/13/12/11sMana: 125/140/155/170
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Fowl PlayCD: 120s
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns.
DISPEL TYPE: Strong Dispel
UrnacondaCD: 50sMana: 115
Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.
Mass Serpent WardCD: 110/105/100sMana: 200/350/550
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Builds
Builds Coming Soon
We're collecting match data for Dota 2. Build recommendations for Shadow Shaman will appear here once we have enough data to provide accurate win rates.