Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage is increased by 30% and Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.
Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.
Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.
Mortimer gobbles up a creep or an allied hero, which he can then spit towards enemies. The unit stays in his belly up to [object Object] seconds.
Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.
Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.
Snapfire deals more damage to nearby enemies.
We're collecting match data for Dota 2. Build recommendations for Snapfire will appear here once we have enough data to provide accurate win rates.
Data collection in progress